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Summary
This is not a romance, but it is about love Two kids meet in a hospital gaming room in 1987. One is visiting her sister, the other is recovering from a car crash. The days and months are long there. Their love of video games becomes a shared world -- of joy, escape and fierce competition. But all too soon that time is over, fades from view. When the pair spot each other eight years later in a crowded train station, they are catapulted back to that moment. The spark is immediate, and together they get to work on what they love - making games to delight, challenge and immerse players, finding an intimacy in digital worlds that eludes them in their real lives. Their collaborations make them superstars. This is the story of the perfect worlds Sadie and Sam build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Tomorrow, and Tomorrow, and Tomorrow takes us on a dazzling imaginative quest as it examines the nature of identity, creativity, disability, failure, the redemptive possibilities in play and, above all, our need to connect: to be loved and to love.
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Thoughts
Themes and moodShowHide
This novel explores the intricate dynamics of friendship and ambition over several decades, highlighting how creativity can both unite and divide individuals. Readers who appreciate character-driven narratives rich in emotional depth and themes of love, identity, and personal growth will find this work deeply resonant.
Themes
- •the complexities of creative collaboration
- •the impact of childhood friendships on adulthood
- •identity shaped by personal failures
- •the intersection of love and ambition
- •navigating disability in a competitive world
Era
contemporary
Reading Level
popular

